Turn your phoneOcupa is played on its side
Press H to close.Tap anywhere to close.
Look toward a person nearby: a small marker above them shows your lock. Hold ELIFT and you close in behind them and match their pace; the lift starts when you are at their back. They stay locked until you release or lose them. The longer you hold, the better the prize.
Every mark twitches at intervals. When they do you have a short window to let go. Release inside it and you bank the prize. Release outside it, or keep holding through it, and you are made.
The window shrinks as heat rises, and tells come faster. Heat rises with every lift and every time you are made, and cools off over about a minute. Some marks are simply harder: the iaia, the latero and a rival carterista have the tightest windows in the game.
Three Mossos walk the neighborhood: one in each plaza, one round the church. Each sees ahead of them — their cones are on the map — and walls block it. A lift they watch, or a mark who catches you and shouts, earns you a star and brings them. While one can see you it is a chase, and they run nearly as fast as you. Lose them round a corner and they search a red circle: get out of it unseen and you are clear. More stars, a bigger circle, and officers cutting you off ahead. If one reaches you they take 60% of what you are carrying.
Cash on you is at risk. Walk it to the flat (the green marker) and press Gtap Bank — banked money cannot be taken. Spend it there on Hands, Nerve and Shoes with 1 2 3, tapping the row you want, which is how the hard marks become possible.
Open the neighborhood map with M, scroll to zoom and drag to pan. Clickfrom the button top left, pinch to zoom and drag to pan. Tap to mark a route. Shaded streets are outside the neighborhood; construction hoardings close those exits. Reach your destination on foot or by moped.
a pickpocketer’s life